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Stealth Basics

Cheating During Testing is a stealth experience. Every answer is a risk - this page summarizes the verified detection systems and the safe windows community guides report.

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Anxiety Meter

Anxiousness rises when you look around the room rapidly and falls when you face forward or equip the Pencil. At ~50% you risk attention; at 100% the teacher locks on and removes safe windows.

RoleDetection
TypeStealth system
ObtainVerified mechanic
Best ForLearning when looking around the room risks lock-on
Visibility checkLock-on riskPencil buffer
SCore

Teacher Line of Sight

Acting while the teacher faces your direction is an instant catch. Cheating is safe when the teacher is looking away, walking away, entering the room, or punishing another student.

RoleDetection
TypeStealth system
ObtainVerified mechanic
Best ForReading when cheating is safe based on teacher direction
Facing checkMovement timingAdjacency check
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Snitch Reports

Other players can report your cheating, ending your run (-20) and awarding +20 credits to the reporter. The Snitch gamepass formalises this with a 1-minute cooldown.

RoleDetection
TypeStealth system
ObtainVerified mechanic
Best ForKnowing what happens when another player reports you
Peer riskReporter rewardCooldown tracking

Stealth Media

Official Cheating During Testing classroom thumbnail
Official classroom scene thumbnail for stealth strategy pages.
Official Cheating During Testing multiplayer classroom thumbnail
Official multiplayer classroom thumbnail for stealth and ranking pages.

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link stealth entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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/* PATCH-AUTO-AD-INJECT */